Alpha 0.2.1 is available
# Public Alpha 2.1 is out now
This update brings a brand-new interface, four new vehicles, vehicle fires, crew replacement and physically more accurate mobility. It also adds a tutorial, scouting and high-explosive shells.
## ⚠️ Read this first: vehicle sound
The audio system is being completely rebuilt. **Vehicles are almost silent for now, and this is expected**: apart from cannon fire, you will hear very little. It isn't a problem on your end. The new system is far more detailed, but it still needs proper sound design work.
## New vehicles
Four vehicles join the game:
- **T-26** - **TKS** - **Pz.Kpfw. II Ausf. J** - **Vickers Medium Mk I**
They are still being finished: their damage models are placeholders for now, and their suspension can act up a little. Both issues are known.
## New interface and visual identity
The entire interface has been rebuilt around a new visual identity.
- **Menus:** garage, login screen, options and vehicle selection screen. - **Tech tree:** new interface, still a work in progress but fully functional. - **In game:** speedometer, action bar, tickets and timer, chat, leaderboard and repair queue. - **Armor inspector:** rebuilt interface that is easier to use.
## Fires
- **Fires now work.** A hit fuel tank can now really matter: fire injures the crew and damages modules. - **Extinguisher.** You can put fires out from the action bar. - **On-screen indicator.** An icon tells you when your vehicle is burning.
## Crew replacement
- **The system now works.** When a crew member goes down, another takes their place after a delay. - **Real consequences.** Without a gunner, the turret and gun can't be used. Without a driver, the vehicle stops responding.
## Mobility
- **Traction fixed.** Vehicles had double the traction they should have had. It is now correctly split between the two tracks. - **Gearbox reworked.** Its behavior has been revised as well. - **Calibration ongoing.** Vehicles are physically more accurate now, but they still need recalibrating.
## New gameplay
- **Tutorial.** A new game mode teaches you the basics. - **Scouting.** Equipped vehicles can mark an enemy from the gun sight or binoculars, which shows it on the team's minimap. - **High-explosive shells.** HE shells now work. Their behavior still needs more testing and tuning.
## Aiming and combat
- **More accurate aiming.** The gun now aims exactly where you want it to, with no delay to catch up. - **Reworked reticle.** It is also far more configurable. - **Tracers.** Shells now have proper tracers. - **Damage prediction.** The armor inspector now shows damaged modules, as announced in the previous version.
## Destruction replays
- **New camera.** A new system lets you review how you were destroyed. - **Easier to read.** The vehicle keeps its normal look until penetration, and effects around it are turned off. - **Ammo explosions.** Destroyed modules are now tracked correctly, which fixes the ammo highlight.
## Matches and leaderboard
- **End-of-match screen.** Your results are shown with plenty of useful information. - **Garage lineup.** The lineup you prepare in the garage is now sent to the game server. - **Heading into battle.** The selection screen adds a countdown, and double-clicking a vehicle starts the battle. - **Ally name tags.** Names appear above friendly vehicles to tell them apart from enemies. - **Leaderboard.** It has been reworked and fixed, and now counts assists. - **AI.** AI vehicles no longer target their teammates.
## Steam login
You can now log in with Steam from the login screen. For now, this only works if the game is in your Steam library.
## Destructible scenery
The system has been completely overhauled, with many optimizations and fixes.
## Known issues
- Vehicle sound is almost absent during the audio rebuild. - Vehicle mobility still needs recalibrating. - T-26, TKS, Pz.Kpfw. II Ausf. J and Vickers Medium Mk I: damage models are placeholders and suspension can act up a little. - The tech tree interface is still a work in progress.
Thank you for playing the alpha. Your feedback shapes what comes next, so keep it coming.