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UPDATENov 1, 2026

Alpha 0.2.1 is available

S Written by the developer

# Public Alpha 2.1 is out now

This update brings a brand-new interface, four new vehicles, vehicle fires, crew replacement and physically more accurate mobility. It also adds a tutorial, scouting and high-explosive shells.

## ⚠️ Read this first: vehicle sound

The audio system is being completely rebuilt. **Vehicles are almost silent for now, and this is expected**: apart from cannon fire, you will hear very little. It isn't a problem on your end. The new system is far more detailed, but it still needs proper sound design work.

## New vehicles

Four vehicles join the game:

- **T-26** - **TKS** - **Pz.Kpfw. II Ausf. J** - **Vickers Medium Mk I**

They are still being finished: their damage models are placeholders for now, and their suspension can act up a little. Both issues are known.

## New interface and visual identity

The entire interface has been rebuilt around a new visual identity.

- **Menus:** garage, login screen, options and vehicle selection screen. - **Tech tree:** new interface, still a work in progress but fully functional. - **In game:** speedometer, action bar, tickets and timer, chat, leaderboard and repair queue. - **Armor inspector:** rebuilt interface that is easier to use.

## Fires

- **Fires now work.** A hit fuel tank can now really matter: fire injures the crew and damages modules. - **Extinguisher.** You can put fires out from the action bar. - **On-screen indicator.** An icon tells you when your vehicle is burning.

## Crew replacement

- **The system now works.** When a crew member goes down, another takes their place after a delay. - **Real consequences.** Without a gunner, the turret and gun can't be used. Without a driver, the vehicle stops responding.

## Mobility

- **Traction fixed.** Vehicles had double the traction they should have had. It is now correctly split between the two tracks. - **Gearbox reworked.** Its behavior has been revised as well. - **Calibration ongoing.** Vehicles are physically more accurate now, but they still need recalibrating.

## New gameplay

- **Tutorial.** A new game mode teaches you the basics. - **Scouting.** Equipped vehicles can mark an enemy from the gun sight or binoculars, which shows it on the team's minimap. - **High-explosive shells.** HE shells now work. Their behavior still needs more testing and tuning.

## Aiming and combat

- **More accurate aiming.** The gun now aims exactly where you want it to, with no delay to catch up. - **Reworked reticle.** It is also far more configurable. - **Tracers.** Shells now have proper tracers. - **Damage prediction.** The armor inspector now shows damaged modules, as announced in the previous version.

## Destruction replays

- **New camera.** A new system lets you review how you were destroyed. - **Easier to read.** The vehicle keeps its normal look until penetration, and effects around it are turned off. - **Ammo explosions.** Destroyed modules are now tracked correctly, which fixes the ammo highlight.

## Matches and leaderboard

- **End-of-match screen.** Your results are shown with plenty of useful information. - **Garage lineup.** The lineup you prepare in the garage is now sent to the game server. - **Heading into battle.** The selection screen adds a countdown, and double-clicking a vehicle starts the battle. - **Ally name tags.** Names appear above friendly vehicles to tell them apart from enemies. - **Leaderboard.** It has been reworked and fixed, and now counts assists. - **AI.** AI vehicles no longer target their teammates.

## Steam login

You can now log in with Steam from the login screen. For now, this only works if the game is in your Steam library.

## Destructible scenery

The system has been completely overhauled, with many optimizations and fixes.

## Known issues

- Vehicle sound is almost absent during the audio rebuild. - Vehicle mobility still needs recalibrating. - T-26, TKS, Pz.Kpfw. II Ausf. J and Vickers Medium Mk I: damage models are placeholders and suspension can act up a little. - The tech tree interface is still a work in progress.

Thank you for playing the alpha. Your feedback shapes what comes next, so keep it coming.

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