News
Patch notes, development behind-the-scenes and design decisions — written in the first person, because there's only one person.
A full rewrite of penetration maths
The old model cheated to keep things simple, and you could feel it in play. The new one computes the real impact angle on each plate. Here's how, and why your ricochets are about to change.
Read articlev0.4 — Three medium-line vehicles
The Bastion, the Aurochs and a third in closed testing. Full patch notes inside.
Rebuilding the "Quarry" map from scratch
The first version didn't work in play. Here's what I learned taking it apart piece by piece.
Why a shot’s sound matters as much as its damage
A gun should be frightening. How I reworked the audio mix of impacts and outgoing fire.
v0.3.4 — Stability fixes
Crashes loading the Latch map fixed, plus a handful of UI tweaks.
First community tournament this weekend
3-on-3 format, run by the Discord. Sign-ups open; I'll be spectating (and probably knocked out early).
The homemade tool that saves me hours
A trajectory visualiser I hacked together to debug ballistics. Small but vital.