DEVELOPMENT LOG

News

Patch notes, development behind-the-scenes and design decisions — written in the first person, because there's only one person.

All Devlog Updates Behind the scenes Community
À LA UNE Penetration rework
DEVLOGJUN 18 2026

A full rewrite of penetration maths

The old model cheated to keep things simple, and you could feel it in play. The new one computes the real impact angle on each plate. Here's how, and why your ricochets are about to change.

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Patch v0.4
UPDATEJUN 02 2026

v0.4 — Three medium-line vehicles

The Bastion, the Aurochs and a third in closed testing. Full patch notes inside.

Quarry map
BEHIND THE SCENESMAY 21 2026

Rebuilding the "Quarry" map from scratch

The first version didn't work in play. Here's what I learned taking it apart piece by piece.

Shot sound
DEVLOGMAY 09 2026

Why a shot’s sound matters as much as its damage

A gun should be frightening. How I reworked the audio mix of impacts and outgoing fire.

Hotfix v0.3.4
UPDATEAPR 24 2026

v0.3.4 — Stability fixes

Crashes loading the Latch map fixed, plus a handful of UI tweaks.

Community tournament
COMMUNITYAPR 12 2026

First community tournament this weekend

3-on-3 format, run by the Discord. Sign-ups open; I'll be spectating (and probably knocked out early).

Debug tool
BEHIND THE SCENESMAR 28 2026

The homemade tool that saves me hours

A trajectory visualiser I hacked together to debug ballistics. Small but vital.